Ever since the project was announced, Warcraft has been one of the most anticipated flicks among fans and the gaming community. And also, many have been quite wary about the film since then.
One of the most ambitious film projects in years, Warcraft attempts to create a new era for video game adaptations. Over the past years, several video game adaptations have made it successfully to the big screen, but have failed to live up to the audiences and critics' expectations. Warcraft tries to break free of the image. Does it do so successfully? It does and it doesn't.
The plot of Warcraft primarily revolves around two factions - the humans and the orcs. When a ravaging group of green monsters captures the peaceful world of Azeroth by using a peculiar and deadly magic known as the Fel, it sends ripples down the world being inhabited by the humans. The orcs are just a group of beings looking for a world to reside in since theirs has already been ravaged and is slowly becoming an inhabitable place to live in. The humans in Warcraft are known by the name the Alliance and a section of the orcs are called the Horde.
Warcraft shifts between the Alliance and their attempts for a successful defense against any oncoming onslaught on their world and the Horde and their leading chieftain who wants to help his people lead a balanced life yet be troubled with the thought of having to lead a war. Although the film has a solid plot for a blockbuster entertainer, the film doesn't reach its full potential owing to the sluggish pace of the screenplay. Whatever best moments happen in Warcraft, they're all small moments and eventually leads us to a point of disappointing frustration. Disappointing because the moments were short and frustrating because it leaves us unsatisfied.
Warcraft, on the whole shows us many glorious glimpses of how good the film is and could have been even more. Aided by a solid performance by all cast members, especially Toby Kebbell as the orc chieftain Durotan and a terrific visual design throughout, the film leaves us satisfied on some levels. Having directed two successful films in the past with Moon and Source Code, Warcraft must have been a challenge to director Duncan Jones considering the scope of the project.
And, the audience can no doubt feel the director trying hard to deliver a story that's half convincing of excitement. The film has a pumping background score by Rami Djawadi and we can enjoy it in high octane sequences to the fullest.
Warcraft attempts at being massive and the film tries to be fast-paced, but ends up being just slow and devoid of fun. The film's attempts to build a story for the future amidst the running plot-line seems forced and can easily be felt. This is a noble intention, but should not be done in a hasty manner. Perhaps, and if there is at all a continuation to the story in the future in a sequel if it is even announced, then maybe the shortcomings in Warcraft can be redeemed.
In short, Warcraft is ambitious, but falls just short.
One of the most ambitious film projects in years, Warcraft attempts to create a new era for video game adaptations. Over the past years, several video game adaptations have made it successfully to the big screen, but have failed to live up to the audiences and critics' expectations. Warcraft tries to break free of the image. Does it do so successfully? It does and it doesn't.
The plot of Warcraft primarily revolves around two factions - the humans and the orcs. When a ravaging group of green monsters captures the peaceful world of Azeroth by using a peculiar and deadly magic known as the Fel, it sends ripples down the world being inhabited by the humans. The orcs are just a group of beings looking for a world to reside in since theirs has already been ravaged and is slowly becoming an inhabitable place to live in. The humans in Warcraft are known by the name the Alliance and a section of the orcs are called the Horde.
Warcraft shifts between the Alliance and their attempts for a successful defense against any oncoming onslaught on their world and the Horde and their leading chieftain who wants to help his people lead a balanced life yet be troubled with the thought of having to lead a war. Although the film has a solid plot for a blockbuster entertainer, the film doesn't reach its full potential owing to the sluggish pace of the screenplay. Whatever best moments happen in Warcraft, they're all small moments and eventually leads us to a point of disappointing frustration. Disappointing because the moments were short and frustrating because it leaves us unsatisfied.
Warcraft, on the whole shows us many glorious glimpses of how good the film is and could have been even more. Aided by a solid performance by all cast members, especially Toby Kebbell as the orc chieftain Durotan and a terrific visual design throughout, the film leaves us satisfied on some levels. Having directed two successful films in the past with Moon and Source Code, Warcraft must have been a challenge to director Duncan Jones considering the scope of the project.
And, the audience can no doubt feel the director trying hard to deliver a story that's half convincing of excitement. The film has a pumping background score by Rami Djawadi and we can enjoy it in high octane sequences to the fullest.
Warcraft attempts at being massive and the film tries to be fast-paced, but ends up being just slow and devoid of fun. The film's attempts to build a story for the future amidst the running plot-line seems forced and can easily be felt. This is a noble intention, but should not be done in a hasty manner. Perhaps, and if there is at all a continuation to the story in the future in a sequel if it is even announced, then maybe the shortcomings in Warcraft can be redeemed.
In short, Warcraft is ambitious, but falls just short.